Before you fight
Point at a creature, without attacking, to see its name and health. Creatures never enter protection zones or follow you up or down stairs. Some are poisonous: carry an antidote or find a healer.

To begin with
- Rat
- 20 health, 5 experience. In the village square, the sewers and the cellars.
- Cave Rat
- 30 health, 10 experience. Sewers and cellars.
- Snake
- 15 health, 10 experience. Poisonous. In the fields around the towns.
- Spider
- 20 health, 12 experience. In the dungeon, the South Woods and the cellars.
In the fields and woods
- Wolf
- 25 health, 18 experience. The South Woods, the fields and the Warhorn kennels.
- Young Troll
- 30 health, 12 experience.
- Troll
- 50 health, 20 experience. The South Woods, the caves and Thornmouth’s east bank.
- Bug
- 29 health, 18 experience.
- Poison Spider
- 26 health, 22 experience. Poisonous.
- Bear
- 80 health, 23 experience. Slow to strike, but it strikes hard.
Once you have some gear
- Goblin
- 50 health, 25 experience. Throws stones. In the west troll cave.
- Orc Raider
- 70 health, 25 experience. Warns you before the blow, and the blow hurts.
- Orc Spearman
- 105 health, 38 experience. Throws its spear from afar.
- Swamp Troll
- 55 health, 25 experience. Poisonous. In the marsh near Brackwater.
- Skeleton
- 50 health, 35 experience. Drains life with every blow. In the crypt and the Ford catacombs.
- Mireworm
- 65 health, 40 experience. Bites hard. In the Wormwarren and the cape wormholes.
- Orc Warrior
- 125 health, 50 experience. Does not flinch from your blows. In the Warhorn fort.
The bosses
- Old Gnasher
- king of the sewer rats. He shows up every other game day, with two rats on guard.
- Grubmaw
- guards the Blade vault at the bottom of the Wormwarren. Its bite reaches 55.
- Troll Guard
- a troll with a crown of thorns who watches the west cave. Two more guard the ford at Thornmouth.
Creatures of the land
Deer, pigs, sheep and rabbits never attack and give no experience. Rabbits sometimes leave a carrot.