Oskenmoor

The Pilot’s Book · The game

Auto Mode

The three styles, the four modes and the summary after each hunt.

What it does

With Auto on, your hero hunts alone: fights the creatures nearby, loots, heals with Mend and potions, eats, dodges and runs for the nearest protection zone when things turn grim. When the backpack grows heavy or the potions run out, it goes to town, sells the loot, buys what it lacks and comes back. If the backpack fills with loot no one in town will buy, it hunts on without it and tells you so once in the chat.

Press B to hunt where you stand and O to open the Auto window. On a phone, tap AUTO to start and hold it to open the window. Any step or blow of your own hands control back to you.

The troll cave, a hunting ground for Auto
The troll cave, a hunting ground for Auto

The four modes

Hunt here
hunts around where you stand.
Route
walks the areas you choose, up to eight. With none chosen, it goes to the nearest ones for your level.
Explore
seeks out areas you have not seen yet.
Return to town
goes to town, sells, buys, heals and stops.

The three styles

Careful
heals early, only takes on weak creatures and hunts for 15 minutes. Good to begin with.
Balanced
the default. Weighs risk against experience and hunts for 30 minutes.
Aggressive
fights in offensive mode, takes on any creature and hunts for an hour.

In the style editor you can change every value and choose each style’s spells. In Options you choose what it loots, whether it chases what flees and whether it puts on better gear it finds.

The summary

When a hunt ends by itself, a summary shows what happened, the experience and gold per hour, and one line of advice:

  • “Too risky: try Careful.”: it died, fled too often or had nowhere left to go.
  • “Carry more potions.”: the potions ran out.
  • “Too tough: get better gear.”: the fights took too long.
  • “Few creatures: see Route.”: there were few creatures there.
  • “A good run.”: all went well.

Its limits

Auto hunts in the town you are in and never takes a boat. Underground, it only enters hunting grounds. When it stops by itself, a sound plays and it shows you why.

Training on the dummy

In the camp beside the temple stands a training dummy. Active training trains with the game open, for 15 minutes up to 12 hours. Train offline saves and closes the game; while it is closed, the skill of the weapon in your hand rises at half speed, for up to 12 hours.