v0.92.0 · 1 November 2026
Rings that do something, torches and dice in your hand, earlier saves and the Auto’s depot and bank
- A ring or an amulet worn in its slot now does one light thing: a hit point or a point of mana more at each regeneration, or more carrying capacity. The tooltip and the phone’s card say it in green and compare it with the piece you wear.
- Use lights a torch or the magic light wand in your off hand and puts it out again, rolls the dice and eats the honeycomb, from a click, the phone’s double tap and card, or the hotbar.
- Signed in, the menu’s Earlier saves lists the saves the cloud keeps, with their time and version, and Restore brings one back after asking first. On the Web page and in the installed game.
- The Auto stores items in the depot: the presets editor’s Keep page marks each item Sell or Depot, and on its trips to Kestrel Isle the Auto takes the Depot ones down to the chest beside Penrose.
- The Auto can bank its gold: with Bank the gold on, it deposits with Penrose what it will not need for the next trip’s supplies.
v0.91.0 · 1 November 2026
Weathered towns, zoom on the maps, Tilda upstairs, bags on the ground and your own keys
- The towns and the wilds look lived in: rounded streets with worn setts and weeds at the kerb, gardens, woodpiles and window boxes by the houses, moss and soot on the roofs, wet sand and foam along every shore, ducks on the river and gulls on the bays, lamplight pooling on the ground and shining on the water, and caves with rocky floors and wet pools.
- Zoom the maps: the big map has + and - with four levels, the mouse wheel zooms about the pointer and a drag moves the picture; on a computer the small map has three levels. The levels you choose are kept.
- On a phone the big map opens beside your HUD, so your health, mana and level stay in sight.
- Tilda sells and buys armour, helmets and shields upstairs in Garrick’s shop: take the stairs in its west corner.
- A bag on the ground opens with E, a click or a tap: take or wear what it holds, drop items into it, or use Put in.
- Drag the hotbar’s item on 5 onto 6 (or back) to move it, or to swap the two; on a phone, hold the button to pick it up.
- On a computer, move your keys on the settings’ Keys tab, and choose Toggle attack if you would rather click once to start and once to stop.
- A fishing rod held in your hand fishes, and on a phone held upright casting closes the Inventory page so you see the float.
- The mireworm grounds ask for a weapon of attack 16, a mace or better: the big map’s guide says so, and the Auto stays away until you hold one.
- The phone’s Controls page reads whole, and on a phone a tap attacks only while your finger is down.
- Seventy-three creatures for the mainland past the island are made and wait for their regions to be built.
v0.90.4 · 1 November 2026
Penrose’s bank and depot, wearing straight from a corpse, and the phone’s fixes
- Penrose keeps a bank in the Wardens’ Hall cellar: deposit and withdraw gold, and the balance stays through death and in your save.
- A depot chest stands beside him. Press E at it, drag items onto it to keep them, and take them back with a click or Take all. What lies in the depot stays through death.
- Drag an item from a corpse, a pile on the ground or the depot onto a body slot and it is worn there, with no backpack needed. What the slot held goes where the new item lay.
- While you drag a pile on the ground, a click on the map no longer starts a walk, and a pile let go out of reach walks there with you.
- On the phone: the arrow toward your corpse on the small map is larger and in the X’s colour; held upright, the inventory folds away while you lift an item from a corpse, so you can drop it on the ground; the fishing rod’s card, the gold coins over a name and the big map’s boat strip fit whole.
v0.90.3 · 1 November 2026
Walking by the map, the corpse’s hour from the wake, and the safe zones’ light
- Click a spot on the small or the big map and your character walks there, a gold X marking where you are going. Click an NPC or a shop on the big map and its menu opens when you arrive.
- Your corpse’s hour begins when you wake, not when you die. An arrow on the small map points to it when it is out of view, and on the big map its X shows the minutes left. With your backpack in the corpse you wake with a plain bag.
- Orcs, goblins and trolls sometimes drop a bag, and orc warriors and swamp trolls rarely a leather satchel.
- Drag an item out of a corpse or the inventory onto the world and it lands there. Press a pile and a ring shows how far it can move.
- The hands hold more than a weapon and a shield: coins, food, a torch, the fishing rod or a bag.
- Each spell of the Auto has its own rules, and the Auto trades at a pace you can follow: a “Hi”, the NPC’s answer, then a gold coin rising over whoever received the gold.
- Safe zones show where they end with a faint light-blue light along their edges, like an aurora. The Safe zones setting turns it off.
- The Wormwarren holds one mireworm at each end of its cavern instead of four.
- On the phone, this site’s buttons and links are larger to the finger, the account card fits a long name, and the chart of Towns and Boats slides sideways at full size.
v0.90.2 · 1 November 2026
Seeing behind houses and trees, and a save that survives every update
- Walk behind a house and its roof and walls turn see-through; stand under a tree and its crown does too. A creature you fight behind a tree or a house shows through it as well.
- Warhorn’s fort holds one orc warrior and its camp two raiders, so the Auto hunts one ground at a time instead of pulling six orcs at once.
- The Auto only goes to a hunting ground whose creatures it can hurt with the weapon in hand. With the starting club, the fort’s orc warriors and the mireworms below level 10 wait for a better weapon.
- Your save names the version of the game that wrote it. An older page or game stops uploading and asks you to reload, and the game keeps a copy of your save before a new version loads it.
- Your settings (the Auto and its presets, the hotkeys and the options) go to the cloud with your save and come back in another browser.
- This site is the chart of the sunken Moor, with The Old Words, The Chronicle and Towns and Boats in the Pilot’s Book.
v0.90.1 · 1 November 2026
English buttons on the phone, and one sign-in
- The phone’s buttons are in English: ATTACK, DODGE, USE, LOOT and SPELL.
- Marigold now buys the rare gear of the orc warriors and swamp trolls, among them the battle shield, the knight helm and the lamellar armour, and the chain helmet at 17 gold.
- Signing in on the way to the game takes a single sign-in. Google brings you back to the home page, which opens the game.
- On the web, Home in the menu sends your newest save to the cloud even while an earlier upload is still on its way.
v0.90.0 · 31 October 2026
The game gets its own name, and a home page
- The game is now Oskenmoor, with its own world: you wake on Kestrel Isle, in the village of Kestrelby, among Elder Corwin, Master Edric, Warden Hale, the Seer, Wren, Old Jory, Marigold, Brother Fenn and the rest of the townsfolk.
- The five spells have their own words: aro sel (Mend), kesh varo (Sweep), kesh tal (Fire Bolt), kesh doru (Weapon Throw) and ume vey (Haste).
- New places and creatures: the Wardens’ Hall, the Wormwarren with its mireworms and Grubmaw, and Old Gnasher in the sewers.
- The errands have their own items: Tobin’s gull’s egg, Brother Fenn’s sea thrift, Wren’s smoked eel, the Barrow Warden’s tomb with his blade and horned helm, and Warden Hale’s Grain thieves.
- Your save keeps its quests, tallies and spells, and a desktop save is copied over once.
- A home page for players: sign in with Google, see your character and level, and press Play or Continue. Below it you find the game in pictures, the Ship’s Log, the Pilot’s Book, the questions and the roadmap.
- On the web the game fills the whole window and lives at /play/. It opens only once you are signed in.
- In a small window the game switches by itself to the phone’s compact layout, and switches back when you widen it.
- The account messages and the game page are in English.
v0.89.5 · 31 October 2026
Auto hunts on with a full backpack
- When the backpack fills with loot no one in town buys, Auto no longer stops: it hunts on without it and tells you once in the chat.
- The summary says how long Auto hunted without picking anything up.
v0.89.4 · 31 October 2026
Getting the installed game ready
- Signing in on the installed game for Windows and Mac is ready on our side and arrives soon.
- The game’s page can change address without you having to download the game again.
v0.89.3 · 31 October 2026
The page has a new home
- “Sign in with Google” and the cloud save work at the page’s new address.
- Taking off your armour while Auto walks the default route takes the Warhorn depths off its way.
v0.89.2 · 31 October 2026
Sharper advice
- When Auto stops with nowhere to flee, the summary says “Too risky: try Careful.”.
- Changing your armour mid-hunt makes Auto weigh the Warhorn depths again.
- Closing the installed game waits at most 2.5 seconds for the last cloud save.
v0.89.1 · 31 October 2026
Save and phone fixes
- A damaged save with a good copy is no longer replaced from the cloud without asking.
- “New character” truly starts from scratch, also when you are signed in.
- With Mend switched off, Auto flees and looks for the healer.
- On phones, the travel menu shows each destination’s full name.
v0.89.0 · 31 October 2026
New hunting grounds and a shop in slots
- Three hunting grounds for levels 8 to 14: the Ford catacombs, the cape wormholes and the Warhorn kennels.
- The big map shows every hunting ground with its level range, in green, orange or grey.
- The shop now works in slots, and the NPC menu has Supplies to buy potions in one tap.
- Auto has spells for each style, a sound when it stops and a line of advice in its summary.